![]() After a short discussion, he’ll buy you a glass of milk. Before he can retaliate, the Sheriff’s son runs in and the outlaw throws him into Sundown, causing him to turn his attention back to the mysterious gunslinger. The outlaw will attempt to intimidate Sundown, asking him to move seats before a barmaid comes downstairs and shouts at him.Īfter a heated exchange, she’ll slap him. He’ll ask if Sundown wants to order anything, triggering a series of events where an outlaw enters the saloon and causes havoc. ![]() It’ll contain a Herbal Liniment.Ĭircle back around the bar and chat to the bartender. Before you talk to the bartender, head around the bar and open the pot to his left. None of them will talk to Sundown if you attempt to chat, so just head over to the bar. The locals inside will quiet down immediately, taking a seat. It’s on the west side of the town, marked by the golden flag on your mini-map.Įnter the saloon. Once you regain control, make your way to the Crystal Saloon. It’s the same locale we saw briefly during the opening of the chapter. ![]() After a short ride, he’ll arrive at the town we saw at the beginning of the chapter.įollowing a title screen, we’ll see Sundown ride through a town called Success on his horse. Once it’s done, Sundown will spare Mad Dog and ride away, leaving him stranded in the desert. ![]() Fire at Mad Dog again to finish the fight. He’ll likely hit you on his turn, but it’ll cause Sundown to use the Quickdraw ability as a counterattack. Position Sundown so he’s diagonal to Mad Dog and use Hollow Point to knock him backwards. We’ll cut to the battlefield, giving us our first taste of Live A Live’s Wild West throwdowns. After a short scene, his journey is interrupted as he runs into a bounty hunter by the name of Mad Dog, who challenges Sundown to a duel. After naming our mysterious protagonist, we’ll cut to him riding through the desert.
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